﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public struct RangeDeviceConfig
{
    public string Name;
    public string Type;
    public string Id;
    public float Range;
}

public struct ToggleDeviceConfig
{
    public string Name;
    public string Type;
    public string Id;
}

public class Config
{
    public int UDPPort = 33200;
    public List<RangeDeviceConfig> RangeDevices = new List<RangeDeviceConfig>();
    public List<ToggleDeviceConfig> ToggleDevices = new List<ToggleDeviceConfig>();
}
